Prop Hunt is basically a TF2 mod primarily written and also released by Darkimmortal with a pre-defined set of associated maps developed by numerous authors, indicated by prefix. In late 2013, Prop Huntalso becomes a famous MOD in Gmod Free. It comprises a number of fixes, few of which are predictable in thebugs section of their official website. The unranked copy of this Source Mod plug-in is presently available for server administrators with help of AlliedModders. However, the ranked copy is readily available on request from the Dark immortal through their official website.There’s also a SourceOP LUA rewrite for a plug-in that is being used privately on a SourceOP servers. This TF2 version is primarily based off a gamemode under asimilarname in GMod.
Prop Hunt plays similarly to a cross between an average Arena Mode and also the game “Hide &Seek”. Players onthis teamcamouflaged as “props”, are being offered a thirty-second set up atime to hide, and later players on a BLU team effort to find &kill them in an allotted time period. At end of every round, team are then swapped; “Hunters” (Blue) become “Hunted” (Red) and then vice versa. Respawns aren’t permitted till the end of every round.
Players on theteamin Gmod Free are required to play as Scouts and then are randomly allocatedpresence of a map prop at the beginning of every round. They aren’t able to make use of their weapons until and unless they are thelast player on their own team. Before PropHunt, passive item effects, such as health penalty for Sandman, influenced player as normal. However, theredteam is not able to drown, which allows them to hide it underwater. However, the blue team has access to all classes except for Spy &Medic with Solemn Vow (because their capability to see stats of your enemy group). Pyro is also a default class, and subsequently, the most extensively used. Fire effects can also be visible on props, making them very easy to track after they’re found.